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Tutorial 6.1: Push Back Game Overview

Time: ~10 minutes Prerequisites: Tutorial 5: Autonomous Programming


Welcome to Push Back!

Push Back is the VEX V5 Robotics Competition game for the 2025-2026 season. Here's everything you need to know!

The Field

    ════════════════════════════════════════════════════════════════
    ║                       PUSH BACK FIELD                        ║
    ║                         12' x 12'                            ║
    ║                        (3.6m x 3.6m)                         ║
    ║                                                              ║
    ║  ┌──────────────┐    ┌──────────────┐    ┌──────────────┐   ║
    ║  │              │    │    CENTER    │    │              │   ║
    ║  │  LONG GOAL   │    │     GOAL     │    │  LONG GOAL   │   ║
    ║  │   (14 max)   │    │   (7 upper)  │    │   (14 max)   │   ║
    ║  │              │    │   (7 lower)  │    │              │   ║
    ║  └──────────────┘    └──────────────┘    └──────────────┘   ║
    ║                                                              ║
    ║         ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓                ║
    ║              88 BLOCKS (44 red, 44 blue)                     ║
    ║         ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓ ▓▓                ║
    ║                                                              ║
    ║  ┌────────┐                                  ┌────────┐     ║
    ║  │ LOADER │                                  │ LOADER │     ║
    ║  │  RED   │                                  │  BLUE  │     ║
    ║  └────────┘                                  └────────┘     ║
    ║                                                              ║
    ║  ╔════════════╗                          ╔════════════╗     ║
    ║  ║  PARK ZONE ║                          ║  PARK ZONE ║     ║
    ║  ║    RED     ║                          ║    BLUE    ║     ║
    ║  ║  18" x 16" ║                          ║  18" x 16" ║     ║
    ║  ╚════════════╝                          ╚════════════╝     ║
    ║                                                              ║
    ║  [RED ALLIANCE STATION]      [BLUE ALLIANCE STATION]        ║
    ════════════════════════════════════════════════════════════════

Match Structure

timeline
    title Match Timeline (Total: 2 minutes)
    section Autonomous (15 sec)
        Pre-programmed : No human control
        : 10 pt bonus available
    section Driver Control (1 min 45 sec)
        Drivers control robots : Full control of robot
        : Main scoring period

Scoring Summary

Action Points Notes
Block Scored 3 Each block in any goal
Long Goal Zone 10 Majority control of zone
Center Goal (Upper) 8 Majority control
Center Goal (Lower) 6 Majority control
1 Robot Parked 8 In your alliance's zone
2 Robots Parked 30 BOTH robots in zone!
Autonomous Bonus 10 Win autonomous period

Autonomous Win Point

To earn the Autonomous Win Point, your alliance must:

    ☑ Score 7+ blocks of your color
    ☑ Score in at least 3 different goals
    ☑ Remove 3+ blocks from loaders
    ☑ Neither robot touching park barrier at end

    ALL four conditions must be met!

Game Objects

Blocks

    ┌───────┐
    │       │  Size: 5" x 5" x 5"
    │  RED  │  Weight: ~100g
    │       │  88 total (44 per alliance)
    └───────┘

Goals

    LONG GOAL (x2)        CENTER GOAL (x1)
    ┌────────────────┐    ┌────────────────┐
    │                │    │     UPPER      │
    │  Holds up to   │    │   (7 blocks)   │
    │   14 blocks    │    ├────────────────┤
    │                │    │     LOWER      │
    │                │    │   (7 blocks)   │
    └────────────────┘    └────────────────┘

Alliances

flowchart TB
    subgraph RED["RED ALLIANCE"]
        RA["Team A"] --- RB["Team B"]
    end
    subgraph BLUE["BLUE ALLIANCE"]
        BC["Team C"] --- BD["Team D"]
    end
    RED <-- "vs" --> BLUE
    RED -.- R2["2 robots work together"]
    BLUE -.- B2["2 robots work together"]

Key Game Mechanics

1. Descoring is ALLOWED!

You can remove opponent blocks from goals:

    ┌────────────────┐        ┌────────────────┐
    │ 🔵 🔵 🔵       │   →    │ 🔵 🔵          │
    │      🔴 🔴 🔴  │        │                │
    └────────────────┘        └────────────────┘

    Push opponent blocks OUT of the goal!

2. Zone Control

Majority of blocks = control the zone:

flowchart TD
    Z1["Zone has 5 blocks: 3 Red, 2 Blue"]
    Z1 --> R1["RED controls (3 vs 2)"]

    Z2["Zone has 4 blocks: 2 Red, 2 Blue"]
    Z2 --> N1["NO control (tie)"]

3. Parking Bonus

    1 ROBOT PARKED:        2 ROBOTS PARKED:
    ╔════════════╗         ╔════════════╗
    ║   [ROBOT]  ║         ║ [R1] [R2]  ║
    ║     8 pts  ║         ║   30 pts!  ║
    ╚════════════╝         ╚════════════╝

    30 points is HUGE - don't forget!

Quick Reference Card

    ╔══════════════════════════════════════════════════════╗
    ║              PUSH BACK QUICK REFERENCE               ║
    ╠══════════════════════════════════════════════════════╣
    ║  SCORING:                                            ║
    ║    Block scored        = 3 pts                       ║
    ║    Long goal zone      = 10 pts                      ║
    ║    Center upper zone   = 8 pts                       ║
    ║    Center lower zone   = 6 pts                       ║
    ║    1 robot parked      = 8 pts                       ║
    ║    2 robots parked     = 30 pts                      ║
    ║    Autonomous bonus    = 10 pts                      ║
    ╠══════════════════════════════════════════════════════╣
    ║  KEY RULES:                                          ║
    ║    - Descoring allowed                               ║
    ║    - Zone = majority of blocks                       ║
    ║    - Park in last 10 seconds!                        ║
    ╚══════════════════════════════════════════════════════╝

← Previous: Push Back Autonomous | Next: Scoring Strategies →